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Mayflash gamecube adapter pc lag
Mayflash gamecube adapter pc lag





mayflash gamecube adapter pc lag
  1. Mayflash gamecube adapter pc lag tv#
  2. Mayflash gamecube adapter pc lag ps2#

The same can be applied to Smash, which is why people tend to opt fot SD TV's when playing Melee, HD TV lag can completely through you off.

Mayflash gamecube adapter pc lag ps2#

I've played enough Guitar Hero at high level on multiple TV's (And consoles, Wii and PS2 being Standard Definition and 360/PS3 being High Def, they are COMPLETELY different, sometimes 50ms different depending on the TV, making the game unplayable if you aren't used to it) to know that TV's make a MASSIVE difference when it comes to video lag. But if everyone is susceptible to it, by both using the same TV and adapter, then it's still an even playing field, although a different experience to what you're used to. More recent ones cut down on this, but it's still there. You also have to consider, HDTV's also have video lag if you're gonna test lag. So if you can't get an official one I'd highly recommend the Mayflash. It felt the exact same as the Official one. You could probably have a smaller deadzone but I found because I flick the C stick so fast it didn't matter how large the deadzone was.Īs for lag, no lag at all. Like the A stick, the Threshhold is set to 70, so I just made the deadzone 35, half of the threshhold radius, and it fixed it. This resulted in me pressing the C stick and it'd do a smash attack, but if I tried it again, it wouldn't pick it up, because it thought the C stick was still being pressed from the last time I pressed it. I found that the threshhold wasn't great enough on the A stick, so when trying to dash, it wouldn't happen as the emulator only picks up pressing the stick about half way (The default setting for threshhold is 70, I set it to 100 and it worked absolutely fine), and ignores the rest.Īs for the C stick, this happened with the official Nintendo adpter too, the deadzone wasn't big enough. The only thing that you might have to mess with though is the threshhold radius and deadzone radius on the Anologue stick and C stick in the emulator (Dolphin in my case) settings. It would definitely be pretty good if people actually have access to these dubious third party adapters if we could document their behavior versus the official ones I'd definitely like to know which adapters to refuse to play with in tournament.Ĭlick to expand.After a few hours of use, I can confirm that they're absolutely fine. Then again, this same tournament had effectively no sound on their set-ups (this bothers me a ton I don't need to hear loudly, but I do need to hear "at all") and the room was so densely packed that it was a pretty high pressure situation just trying to play at all so there could easily have been psychological factors making play seem worse than it should have.

mayflash gamecube adapter pc lag

I was at a tournament that was using two different types of third party adapters, and while the first kind seemed just like the official one, the second kind seemed just a bit off to me. I do not know about third party adapters, but I feel they're inconsistent. I'm pretty sure the GC adapter's amount of lag is sub-1 frame (I believe sophisticated testing has revealed the gamepad display lags by a pretty consistent 1 frame from the actual game state in every Wii U game, and I'm pretty sure the GC adapter is to some extent faster than that though perhaps not much). I suppose my point is that it's not testable whether the official adapters lag to any extent since every other controller lags to a similar or greater extent as far as we can tell, and it would take very sophisticated equipment to detect lag in isolation.

mayflash gamecube adapter pc lag

However, since actions in the game are quantized to only occur every 1/60 of a second, if the total amount of lag is below 1/60 of a second, you'll have an effectively random delay of either 0f or 1f depending on when in the window between frames you input your action with reducing the lag only shifting the probability that your lag will be 0f instead of 1f. Of course, in reality every controller is this way including wired connections on older consoles unless you can make electrons move at infinite speed (not limited by the speed of light) and unless you can make the logic gates within the console that interpret the data have zero gate delays, there will always be some degree of lag between when you hit a button and when something happens in the game. However, it may be less than the lag induced by every other possible source. The adapter by physics must induce SOME lag.

mayflash gamecube adapter pc lag

Click to expand.The point is that it's relative.







Mayflash gamecube adapter pc lag